Then, in Nier Automata, the symbol shows up on Eve's chest when he is transforming not because he has any "lore" link to One or the Watchers, but because he occupies their same thematic space as an antagonist. By the time of Drakengard, however, the symbol comes to represent the Watchers. For instance, in Drakengard 3 we learn that one of the recurring motifs in the series, an image of a pair of conjoined heads with wings, represents One and her identical sibling. Probably my favorite thing about the overarching Nier story is how it explores the ways symbols and ideas are reinterpreted and repeated across large spans of time. It's a nice change of pace from media that expects you to take every last one of its details seriously, and it's clear that the games are designed as individual tragedies that are then strung together rather than the other way around. I also appreciate that so much of the lore is just kind of absurd-like how the origin of magic in the Drakengard series is that a Magic City just showed up in medieval Europe one day lol. But for those who care, the larger "lore" of the series can flesh out and reinforce the themes of individual games. Each of the entries in the series has a compelling, emotionally engaging story that works in isolation.
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